There have been many improvements after using realXtend; more detailed characters
and props modeling and fast network latency, for example. However, there are still rooms
for improvement with realXtend.
The biggest problem is that large size texture files cannot be used with objects and
as a result images in the game are blurred and bump mapping cannot be applied to
objects. Also, it is impossible to render shadows in realXtend.
To improve the visual quality of movie, I have experimented with other game engines
during the winter break and found the game engine Unity. The biggest merit of using Unity
is to create a web-based 3d space so that people can look around the 3D space without
installing software.
3/05/2010
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