2/26/2010

Iteration2_story

During the winter break, I decided to add more scenes about the man living in the free world. One sequence I added is meant to highlight the indifference of the people in the online world toward the North Korean suffering. In the sequence, the man in the free world spends his time surfing online without opening his windows all day.

Iteration_storyl_1

After finishing the first story board, I added a scene in which the mother remembers her son who got killed by the monster trying an escape. The scene helps the viewers to understand the hopelessness of the situation the mother and daughter are in. The two were too scared to even think about escaping until they encounter a man from free land.

Story & Characters

In making the story “Monster,” I read real stories of North Korean refugees on the websites and thought about the unique situation facing the North Korean refugees. First, North Korea is the only communist country with hereditary power transfer. So, I depicted it as an undying monster with an iron heart. Second, in North Korea, anyone challenging the rulers or the system of the country is punished with a lifelong sentence to concentration camps. The harsh sentence is also often applied to the political prisoner’s innocent family members. In worst cases, every direct descendant and any future descendants are forever forced to live within the concentration camps. I expressed this situation with a mother and a daughter captured and enslaved by the monster, who have to work day and night to support the monster with no hope of escaping.

2/18/2010

Texturing

Light mapping in maya for Unity

I use the method, which is Lightmapping, to improve
the visual quality of scenes in Unity.

Lightmapping is the terms used in 3D animation or game which
contains the brightness of surface of 3d objects.
Lightmapping is the useful techinigue for acheiving realism in realtime game scene or 3d animation without adding an extra light.

2/14/2010

About 3D modeling in Maya

I made 3d model using polygon tools in Maya based on the storyboard.
When making 3d model, I paid particular attention to the number
of mesh in 3d object.In Unity, and with most game engines, it is most
important to combine as many meshes as possible together.
If 3D object in game has one texture which is applied to it ,
It will get the greatest performance. The more meshes and textures
are combined, the better the performance will be.